Whilst researching for my essay, I've managed to find a website with charts of official sales figures for games consoles in 2010.
According to http://www.vgchartz.com/, in 2010 the 360 ranks 3rd in amount of units sold of the three main consoles. Nintendo's DS and Wii are clearly leading the way.
But, the 360 recently tipped the 40 million units sold mark, meaning it has sold nearly 6 million more than PlayStation 3 since release, but around 30 million less than Nintendo Wii.
2006 - July 1 2005 – June 30 2006: 5.0 million units 2007 - July 1 2006 – June 30 2007: 6.6 million units 2008 - July 1 2007 – June 30 2008: 8.7 million units 2009 - July 1 2008 – June 30 2009: 11.2 million units 2010 - July 1 2009 – March 31 2010: 8.8 million units
This week's lecture was based around the history of the gaming industry. Firstly, we explored the fact that with developed intelligence, play and enertainment becomes a necessity.
Dr. Stuart Brown is a pioneer in the research of play and says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults - and keeping it up can make us smarter at any age.
The first outbreak of games saw titles such as OXO, Pong, and Breakout emerge.
During the 70s and 80s, Atari was the recognized leader in all areas of videogames. Starting out and establishing the arcade industry, Atari set the stage for the gaming industry with the release of Pong, the first arcade machine game relesead in 1972.
Early platforms included Magnavox Odyssey, Atari, Vectrex and various coin operated machines. Gaming also made its way into the home on the Spectrum, BBC Micro, Commodore, Atari and Tandy machines.
Over the years, gaming has evolved dramatically to include 3D, multiplayer, virtualisation, real time and open world play.
^ Here we can see many of the great innovations made in the industry.
From the early part of the 90s, the industry has seen a huge market growth. With Nintendo's handheld Gameboy, Sony's PlayStation and then, later, Microsoft's Xbox consoles.
The technology has also been developed to incorporate photoreality. It is now possible to create an interactive world looking very close to "real" life.
This is Sony's advert for its Bravia recreated using the CryEngine2.
Animator from the West Midlands. I keep this blog up to date with sketches, concepts, video and other goings-on in my work. I hope you enjoy!
Email me @ AndyEdwards747@hotmail.co.uk